Hero cards played during your turn are placed in front of you and stay there.At any time, if your draw pile is empty and you need to draw or reveal a card from the top of your draw pile, shuffle your discard pile and form a new draw pile.Playing a card usually costs nothing, and you can play as many cards as you like during your turn.Heroes and constructs are worth a certain number of honour points indicated on the star symbol at the bottom left of their card, while defeated monsters grant a certain number of honour crystals taken from the stock built up at the beginning of the game. The number of strength points needed to defeat a monster is shown in the top right corner of its card. Strength (represented by red swords) is a second currency, used to fight monster cards, except that these are not kept in the decks, but sent immediately to The Void and exchanged for victory points and other bonuses.The number of runes needed to acquire a card is shown in the top right corner of the card. Runes (represented by grey triangles) are the main currency of the game, and allow you to recruit heroes and acquire constructs.Redo his hand by drawing 5 new cards from his deck. Place all the cards just played, and the rest of his hand, in his discard pile. Playing cards from his hand, to gain runes, strength and honour. A total of crystals equivalent to 30 points per player is used.Įach player receives a starting deck of 10 cards (2 Militia and 8 Apprentices), shuffles it and draws 5 cards.Įxample of a 2 player setup GAMEPLAY Game turn: The remaining space on the board can be used to store honour crystals. The draw pile, located on the opposite side, and underneath the discard pile, called “The Void”.The centre line of 6 cards, made up from the draw pile.The base cards (Heavy Infantry, Mystic and Cultist) are all stacked on the side these cards are always available for purchase (or fighting, in the case of the Cultist).The game board shows how the cards are laid out: The cards to be fought or acquired are constantly changing, forcing you to weigh your choices carefully at all times in order to save Vigil and earn the most honours. Runes are used to buy new cards, while strength is used to eliminate monsters, thus gaining honour and other benefits. As you play the cards in your hand, you will gain runes, strength, and other effects to battle the monsters that threaten the Vigil kingdom. In Ascension: Chronicle of the Godslayer, you play as warlords fighting to unite the Vigil kingdom against evil forces. TYPE OF GAME: Heroic deck building game AUDIENCE: Teenagers, Adults
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